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ANIMATION PROJECTS

'Creature Chase'

Apr 26-May 26

This animation was completed over the course of the quarter. The main focus of this action shot was achieving realistic body mechanics and creating animation from imagination rather than relying on reference.

'Two-Person Dialogue'

Mar 26

This animation was completed over the course of three weeks, with the primary focus on creating realistic reactions.

'One-Person Dialogue'

Feb 26

This animation was completed over the course of three weeks using both the M rig and a paper rig. This project helped develop an understanding of nuance in performance.

'Open Door'

Nov 25

An animation created in Maya over the course of three weeks, focused on developing clear push-and-pull motion.

'Arachnid Rodeo'

Mar 25-May 25

A short film featuring a spider, a fish, and a fly in a western-style spoof, created by a team of six using Maya and Unreal Engine over the course of ten weeks.

'Lion Creature feature'

May 25

Lion Locomotion is an animated study of a spooked lion, aiming to replicate the animal’s natural movement. Animated in Maya and completed over the course of two weeks

'Lion locomotion'

May 25

This Lion Walk Cycle was a study focused on recreating the natural movement of a lion in the wild. Animated in Maya and completed over the course of two weeks.

'Duck Go Home'

Jan 25-Mar 25

A short film featuring a little rubber duck who gets sucked down the drain and lost in the throes of nature, embarking on a journey to find his way back home to the bathtub. Created by a team of two and animated in Maya and Unreal Engine over the span of ten weeks.

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